
Systems
GTA 6 Gameplay Systems Explained
How GTA 6 actually plays: six-star wanted levels and the heat system, criminal profile, relationship meter, focus combat, health and gym, money, robberies, car theft, NPCs, weather and safehouses.
Updated November 8, 2026
GTA 6 keeps the series' core — steal cars, shoot things, cause chaos — but surrounds it with systems that make every crime tracked, remembered and consequential. If GTA 5 was a power fantasy, GTA 6 is a crime simulation with a sense of humour. The pages below explain each system in depth.
GameplayGTA 6 Wanted System: 6 Stars, Star Colours & Heat Icons
GTA 6's wanted levels explained: what each of the six stars brings, white/grey/red/hollow star colours, the six heat icons (CCTV, clothes, vehicle, face, accomplice, weapon), regional police and bounties.
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GameplayGTA 6 Criminal Profile: Professional to Psycho
How GTA 6's criminal profile works: the four levels (Professional, Aggressive, Violent, Psycho), what moves you between them, separate profiles for Jason and Lucia, the irredeemable break, and how it affects the story.
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GameplayJason & Lucia's Relationship System
GTA 6's relationship system explained: the four-point closeness scale, optional romance and dates, holding hands, activities that build the bond, partner AI, switching characters and how it shapes the story.
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GameplayGTA 6 Combat, Focus Mode & Weapons
How GTA 6 combat works: Max Payne 3-style shooting with reduced aim assist, Focus (dead eye) with lethal and non-lethal zones, disarming, cover, melee, the 2+2 weapon limit, trunk storage, weapon wear and concealment.
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GameplayGTA 6 Health, Stamina, Food & Gym
GTA 6's survival-lite systems: the two-layer health bar, stamina, food buffs and weight gain, coffee and protein shakes, sleep, gym memberships, three exercises a day and how stats and body shape change.
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GameplayGTA 6 Money & Economy: Cash, Bank & Stolen Goods
How money works in GTA 6: banked money vs cash on hand (capped around $20,000), stolen goods and fences, losing cash when busted, ATMs, story missions that require money, and the best early earners.
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GameplayGTA 6 Robberies & Heists: Stealth, Safes and Getaways
How robberies work in GTA 6: loud vs stealth approaches, back doors and alarms, CCTV, safes and codes, masks and concealed weapons, NPC reactions and heroes, jewellery stores and Raul's bigger heists.
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GameplayGTA 6 Vehicles, Car Theft, Fuel & Handling
Everything about cars in GTA 6: stealing with slim jims, smashed windows and key cloners, trackers, the car-scanner app and fences, fuel and engine health, Scooter Bros delivery, registration, handling and known vehicles.
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GameplayGTA 6 NPCs & the Living World
How Leonida's people behave: 600,000 animations, personality-driven reactions, the L2 interaction system (greet, antagonise, eavesdrop, follow), dynamic encounters, interiors, public transport and social media.
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GameplayGTA 6 Weather, Hurricanes & Day/Night Cycle
GTA 6's simulated weather: localised storms, wind-driven clouds, wet surfaces that dry realistically, waves and sheltered bays, aircraft in storms, hurricanes, and a day/night cycle longer than GTA 5's 48 minutes.
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GameplayGTA 6 Safehouses & Garages
GTA 6 safehouses explained: RDR2 camp-style interactivity, routines, the fridge, TV, haircuts, sleeping, upkeep, the stilt house in the Keys, Vice City apartment, and garages with weapon lockers and stolen-goods stashes.
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GameplayGTA 6 HUD, Phone Apps & Controls
GTA 6's HUD and controls: mini-map, compass and no-map options, heat icons, money display, weapon and item wheels, toggle sprint, L2 interactions, holding hands, and phone apps like Snapmatic and Scooter Bros.
Read moreThe five biggest changes from GTA 5
- Cops investigate. Stars come in colours, icons show what the police know about you (face, clothes, car, weapon, accomplice, CCTV), and changing any of those helps you escape. Six stars triggers a statewide manhunt.
- Your behaviour is judged. A hidden criminal profile rates each protagonist from Professional to Psycho. Push too far and it breaks permanently.
- Money is physical. Cash on hand can be lost; banked money is safe; stolen goods must be fenced. Some story missions require you to raise money first.
- You carry what you can carry. Two long guns and two sidearms on your person. Everything else is in your car's trunk.
- Your body matters. A two-layer health bar, stamina, food, sleep and the gym all affect how you play — and how you look.
How the systems connect
These systems are designed to feed each other. A typical robbery touches all of them:
| Step | Systems involved |
|---|---|
| Case the store, find the back door and the CCTV | Robberies, NPCs, heat |
| Mask up, hide the gun, walk in | Weapons visibility, heat |
| Threaten instead of shooting; shoot the gun out of a hero's hand | Focus combat, criminal profile |
| Take the register or crack the safe | Money (cash vs stolen goods) |
| Split up, change clothes, swap cars | Wanted & heat, relationship |
| Deposit the cash at an ATM before anything goes wrong | Money |
| Eat, rest, hit the gym | Health & stamina |
Keep reading
GameplayGTA 6 Wanted System: 6 Stars, Star Colours & Heat Icons
GTA 6's wanted levels explained: what each of the six stars brings, white/grey/red/hollow star colours, the six heat icons (CCTV, clothes, vehicle, face, accomplice, weapon), regional police and bounties.
Read more
GameplayGTA 6 Criminal Profile: Professional to Psycho
How GTA 6's criminal profile works: the four levels (Professional, Aggressive, Violent, Psycho), what moves you between them, separate profiles for Jason and Lucia, the irredeemable break, and how it affects the story.
Read more
GameplayGTA 6 Money & Economy: Cash, Bank & Stolen Goods
How money works in GTA 6: banked money vs cash on hand (capped around $20,000), stolen goods and fences, losing cash when busted, ATMs, story missions that require money, and the best early earners.
Read more
GameplayGTA 6 Combat, Focus Mode & Weapons
How GTA 6 combat works: Max Payne 3-style shooting with reduced aim assist, Focus (dead eye) with lethal and non-lethal zones, disarming, cover, melee, the 2+2 weapon limit, trunk storage, weapon wear and concealment.
Read more