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A column of Final Chapter MC bikers riding down Ambrosia's main street

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GTA 6 Gangs, Factions & Police Departments

The criminal and law-enforcement factions of Leonida: Final Chapter MC, PTT Youngin$, the Marabunta Grande, M7, wildlife officers, and the separate police forces of Vice City, Leonard County, Ambrosia and Capri.

Updated November 8, 2026

Leonida isn't one city with one gang problem. It's a state, and every region has its own criminal ecosystem and its own police. Knowing who controls a patch of ground tells you what kind of trouble to expect there — and, thanks to the regional wanted system, which cops will come after you.

Criminal factions

Final Chapter MC

Turf: Ambrosia and, increasingly, the north-east.

Ambrosia's biker club. Patches show the club was founded in 1982. Rockstar sums up the town's power structure in one line: the Allied Crystal sugar refinery provides the jobs, while the local biker gang provides almost everything else. Jason gets chased out of the Thirsty Wolf biker bar by them in Trailer 2.

The club's role is bigger than a local nuisance. Ambrosia's sugar industry spends heavily on lobbying, there's a local election underway (yard signs back a candidate named Aaron Henshaw), and the bikers look like the muscle that handles what the refinery can't be seen doing — including leaning on residents who complain about the ash from cane burning. Newer screenshots put Final Chapter members far outside Ambrosia, in a small town on Route 88 near Millport, cutting deals with other crews. Expect them to be a major story faction rather than background colour.

A Final Chapter biker and his partner
Final Chapter MC: the enforcers of Ambrosia.

PTT Youngin$

Turf: Southside Vice City.

Described by Rockstar as one of Southside Vice City's loudest and most socially active gangs — they live online as much as on the block. The Ultimate Edition's PTT Youngin$ Illegal Goods Store has you raid their compound and escape with contraband.

Marabunta Grande

Turf: Vice City.

A returning name from GTA 5 and GTA Online: a launch screenshot shows a man with "Marabunta" tattooed across his face. They're Los Santos's Salvadoran street gang, now active on the East Coast.

M7

A tattooed street gang shown in the launch gallery, styled very much like a Central American transnational gang. The name appears in their ink.

Boobie Ike's organisation

Boobie's empire is legitimate on paper — strip club, real estate, record label — but Trailer 2 makes the funding model explicit: drug money pays for it all. His crews move product through apartment blocks in Vice City, and they're the first people Jason and Lucia work for in the extended look.

Smugglers of the Keys

Brian Heder's boatyard operation is the old guard: decades of moving product by sea and by small plane through the Keys and the dozens of private airstrips scattered across Leonida.

Poachers and gator traffickers

In the Grassrivers, armed poachers and alligator traffickers operate deep in the mangroves. Footage shows night-time gator hunts by spotlight and caged animals at riverside camps.

Raul's crew

Not a gang so much as a rotating crew of professionals. Raul recruits whoever has the nerve for the next score — and Jason and Lucia become part of it.

Law enforcement

GTA 6 gives each jurisdiction its own police force, with its own cruisers and liveries. Your wanted level is tracked per region: crimes in one area bring that area's police. At the maximum six-star level every agency joins a statewide manhunt.

AgencyJurisdiction
Vice City Police DepartmentVice City proper
Leonard County policeNorth of Vice City, including Waning Sands and Belleville (Leonida's take on Broward County)
Ambrosia Police DepartmentAmbrosia and Lake Leonida's shore
Capri policeThe unrevealed south-west city of Capri
State and county unitsHighways, rural counties (Kelly, Lumax, Mariana)
Task forceThe heavily armed multi-agency unit seen raiding Boobie's pickup
Wildlife officersPatrol the Grassrivers in their own pickups, chasing poachers
Coast GuardOffshore; Cal Hampton likes to listen in on their radio

K9 units, spike strips and helicopters are all part of the response. See escaping the cops for how to deal with each.

Who can you trust?

Nobody completely — and the game seems to want it that way. Raul tests you. Brian makes you work for your keep. Boobie sends you on pickups he won't do himself. Even the protagonists disagree about how much to tell new contacts. That paranoia is why the criminal profile exists: how you behave around these people has consequences.

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